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Mix Master King Of Cards

Mix Master King Of Cards

  • TV-Y7
  • 2005
  • 1 Season
StarringKathleen BarrLsa Ann BeleyDirectorSoung Cheol KOKenichi Nishida
The Dr. Jobe’s experiment in creating a door connected to a game world (Atreia) accidentally combines both worlds and brings Pazzi, a creature of the game world, to the real world. Prince Brad, the evil king from Atreia, comes to the real world plotting to put the world under his command. One day, Dr. Jobe gives Ditt, the average boy with sense of justice, the ‘Hench Armlet’ which enables him to mix and control the monsters. Giving him the opportunity to be the Mix-master….. Ditt is getting assistance from his Friends and Pazzi. At the same time, Pazzi keeps it a secret that he is the essentially the link to being the ultimate Mix-master. However, he heads off to be the mix-master…. Could he finally be the mix-master?...
Season 1

39 Episodes
LEGEND OF THE MIX MASTER
1. LEGEND OF THE MIX MASTER
 
Dr. Joeb’s latest experiment backfires, and the game world of Atreia becomes mixed with the human world. Strange creatures called hench are everywhere. Ditt and his friends meet Pazzi, a cute hench who is actually the powerful “Master Hench” in disguise. When a bird Hench starts to destroy the city, Ditt uses a special card shuffler to tame the Hench and make friends with him. An elf-girl named Poy, declares that Ditt is the legendary Mix Master who will one day join with the Master Hench to save the world....
HENCH INVENTION
2. HENCH INVENTION
 
The humans blame the hench for invading their world, and the hench blame the humans for invading THEIR world. They are on the brink of all out war when Ditt intervenes. He must discover how to use his Mix Master skills quickly in order to make peace between humans and hench....
THE PIE IS DELICIOUS
3. THE PIE IS DELICIOUS
 
Poy makes friends with an orphan hench named Penguinsa. Prince Brad sends his minion, Chino, to transform Penguinsa into an evil attack-hench, but Poy breaks through Chino’s mind-control and reminds Penguinsa that they are friends. When Penguinsa recovers, Chino seeks revenge with a wicked attack. Ditt must use advanced Mix Master skills to fight him....
BLACK BELT GIRL
4. BLACK BELT GIRL
 
Ditt’s friend, Penril, is a black belt girl with Tae Kwan Do skills. A little hench named Bru asks Penril to be his sensei. Penril teaches Bru to defend himself from the mean hench who are picking on him. But the dark-elf, Mino, turns Bru into a marauding monster. In the fight that follows, Penril, proves that she too has what it takes to be a Mix Master....
GOING TO WORK WITH DAD!
5. GOING TO WORK WITH DAD!
 
Ghostly Hench have turned Ditt’s dad’s office building into a kind of haunted house. To make matters worse, the Busy Bee Hench who work there become a menace when Jamine turns them into evil hench-monsters. The group will need help from Ditt’s father to save the office from Jamine’s evil plan....
CHECK… MIX MASTER
6. CHECK… MIX MASTER
 
Cheek longs to be a Mix Master like Ditt and Penril. He meets a con-artist hench named Koala who sells him a “power gem” that is supposed to give him Mix Master powers. However the gem is bogus and literally blows up in his face. Although Cheek feels cheated by Koala, when Mino captures Koala, Cheek tries to protect him. Dr. Joeb converts one of the phoney power gems into a real card shuffler and Cheek proves that he has the courage and skill to be a true Mix Master....
RIVALS!
7. RIVALS!
 
Ditt and his friends enter a fun talent contest, but Chino uses his punk-rock guitar music to cast a spell over the crowd – and over Ditt and his friends. Chino is on the brink of victory when Jin intervenes. Jin is a troubled boy who resents Ditt and dislikes Hench, yet he proves that he has a heroic personality as he saves Ditt and the town....
SPORTS DAY
8. SPORTS DAY
 
Ditt and his friends talk the Principal into holding a special sports day at their school. For the first time, humans and hench will participate in sports together; it’s all about teamwork. But Jamine takes over the event threatening to turn it into disaster. To defeat her, Jin will have to join forces with Ditt. Can the two rivals come together to defeat their enemies? It will take teamwork!...
THE ORB OF THE BLACK TEMPEST
9. THE ORB OF THE BLACK TEMPEST
 
Ditt and his friends meet a hard-working construction Hench who tells them that his over-demanding human boss is working him and his fellow hench-workers too hard. Mino turns the disgruntled worker-hench into evil attack-hench, and Ditt and his friends must fight to get them under control. As the boss learns a lesson about treating his employees with respect, our heroes develop their skills and learn to rely on each other. They’re becoming a real team....
MISTER BLASTER GOES BALLISTIC!
10. MISTER BLASTER GOES BALLISTIC!
 
An enthusiastic new teacher comes to Ditt’s school. He’s very excited about teaching humans and hench. But when Jamine uses her powers to turn them all into “bad students” Ditt and his friends have to take action to save their school....
CHINO'S SUCH A DRAG
11. CHINO'S SUCH A DRAG
 
Chino disguises himself as Poy, infiltrates Ditt’s home, and steals Ditt’s card shuffler, leaving Ditt helpless. Chino then uses Ditt’s own Henches against him. To turn the tables on Chino, Ditt will need a little help from his friends....
JIN'S SECRET
12. JIN'S SECRET
 
Penril wants Ditt and Jin to become real friends, so she brings Ditt to Jin’s house. Ditt learns that the reason Jin is so troubled is because he is a “poor-rich boy” whose father, the mayor of Gamebridge City, uses money as a replacement for love and care. When dark-elves attack city hall, Jin and Ditt must save Jin’s father....
THE MIX MASTER CHALLENGE!
13. THE MIX MASTER CHALLENGE!
 
Prince Brad has lost too many times to Ditt & Jin. He decides to eliminate them altogether. Because Ditt and Jint are reluctant to work together, they get hammered in the battle. Realizing that they must join forces, Ditt and Jin discover that if they mix their Henches, they can create a new, more powerful Hench. This astonishing discovery allows them to defeat the dark-elves and opens doors to amazing new Mix Master powers....
SOUND BITES AND PHOTO OPS
14. SOUND BITES AND PHOTO OPS
 
Determined to get rid of Ditt, Prince Brad mixes and powers-up his three loyal minions, Mino, Chino, and Jamine. The dark-elves attack Ditt and his friends and soon have them on the ropes. But just as the bad guys are on the verge of victory, they start arguing over who is more powerful, and Ditt and his friends seize the opportunity to counter-attack…....
THE EXPEDITION!
15. THE EXPEDITION!
 
Ditt and his friends are feeling the heat from Prince Brad’s direct attacks. They need a more powerful way to fight back. Aware that Prince Brad is trying to find the Master Hench, they decide that THEY must find the Master Hench first. The Master Hench will give them unlimited power to defeat the dark-elves. As they begin their search, they clash with Prince Brad and his minions -- and the race is on to see who can find the Master Hench first!...
STAR STRUCK!
16. STAR STRUCK!
 
Ditt and his friends hear that a Movie Star Hench is actually the Master Hench! Because he’s so adorable, the Movie Star Hench is very popular even among humans. Chino uses his punk-music mind-control to take command of the Movie Star Hench. The movie he is working on is about to turn into a disaster flick --- unless Ditt and his friends can save him....
SHADOW
17. SHADOW
 
A mysterious thief hench named ‘Shadow’ appears in Gamebridge Town. Robin-Hood-like, he steals from the human rich, and gives to the hench poor. His next target is a special golden statue owned by Jin’s father, the mayor. Ditt and his friends are sure that ‘Shadow’ is the Master Hench. They set a trap for him at Jin’s house, but the dark-elves have the same idea!......
GURU-GA
18. GURU-GA
 
Ditt’s class has a new substitute teacher -- a hench. He teaches them all about the history of Atreia, but soon they realize that he is actually an agent sent by Prince Brad. Can Ditt and his friends save their school from their evil substitute teacher?...
CAVE CREATURES
19. CAVE CREATURES
 
Ditt learns of a Giant Hench living in the tunnels under Gamebridge City. Thinking it is the legendary Master Hench, Ditt and his friends go underground only to discover that this huge creature is actually a timid hench hiding in the tunnels because it is afraid of humans. After making friends with Ditt, the Giant Hench leads the group to a secret underground chamber full of ruins and mystical artifacts from ancient Atreia. Here Ditt gains a deeper knowledge of the legend of the Mix Master: how he fought side by side with the Master Hench to defeat a terrible monster known as the Wraith of the Lost World. Does this wraith still exist? Ditt has a new menace to worry about…...
THE DOCTORS JOEB WORKOUT
20. THE DOCTORS JOEB WORKOUT
 
Gawain, a dark-elf, is loyal to his master, Jamine. Prince Brad comes to believe that Gawain may be the Master Hench. Afraid, and weary of Prince Brad’s evil schemes, Gawain escapes to Gamebridge City to hide. He is befriended by Ditt and company and comes to trust them. But he begins to miss Jamine, and soon decides to return to the dark side. Prince Brad tries to force him to reveal that he is really the Master Hench. In the process, will he reveal secrets about Ditt and his friends?...
FLOWER POWER
21. FLOWER POWER
 
"Jamine, Mino, and Chino have failed repeatedly. Now Prince Brad sends a new minion, Giara, to Gamebridge City to find the Master Hench. Giara plans to draw out the Master Hench by overrunning Gamebridge with alluring flowers that sap the life from everything they touch. Will Ditt and his friends be fooled by the lovely flowers, or will they find a way to counter this devious attack? "...
GONE FLSHING
22. GONE FLSHING
 
Giara casts a spell on Ditt, Penril, Jin and Cheek that prevents them from working together. Without teamwork, they are no match for the villains’ attacks. Ultimately, Pazzi is cornered and must fight alone against Giara and her hench. Despite overwhelming odds, Pazzi defeats Giara. The victory raises dark suspicions. Is Pazzi the Master Hench?...
PACHIS SECRET
23. PACHIS SECRET
 
Pazzi is invited to an eating contest that is held at a new restaurant. But the contest is actually a trap set by Giara to see if Pazzi is the Master Hench. Ditt and his friends team up to defeat Giara’s minions, but, though they win the battle, Giara’s plan succeeds: she is now certain that Pazzi is the legendary Master Hench....
TO CATCH A HENCH
24. TO CATCH A HENCH
 
A new breed of super dark-elves show up in Gamebride and nab Pazzi. The Master Hench is missing! Ditt and his friends set out to save him....
OPERATION RESCUE PACHI
25. OPERATION RESCUE PACHI
 
Prince Brad brings Pazzi to his fortress. Through Pazzi, Prince Brad will have the power to take control of everything everywhere, ending the human world as we know it. Ditt is determined to save his people. He heads toward Prince Brad’s fortress to rescue Pazzi. But before he can reach Ditt destination, he must overcome a series of traps that Prince Brad has prepared for him. And then he faces the three Dark-Elves who guard the fortress. The battle is on!...
ETERNAL REVIVAL
26. ETERNAL REVIVAL
 
Ditt and his friends break into Prince Brad’s fortress to rescue Pazzi. Unless they act quickly, Prince Brad will use Pazzi’s power to rule both the human world and Atreia! Ditt fights bravely, but he is defeated by Prince Brad’s magic. Only one thing can save him now. Pazzi reveals his true form as the Master Hench. With the powerful legend on their side, Ditt and his friends defeat Prince Brad and his evil forces. But now that Pazzi has revealed his true identity, he can no longer stay with his human friends. He knows that his presence in the human world would put everyone in grave peril. Pazzi vanishes, fleeing to a secret location in Atreia....
ATREIA
27. ATREIA
 
To find Pazzi, Ditt and his friends travel to the heart of Atreia, a surreal game world full of monsters and magic. Prince Brad’s Field Commander, Grom, intercepts them. To defeat Grom, Ditt forms an alliance with Poy’s people, the Good Elves. After the battle, the elves tell Ditt that their Mystic Sages have been captured and taken to the Shrine of Ilyria. Ditt learns that, according to the ancient prophesy, the true Mix Master will prove himself by performing a heroic act at this Shrine. Ditt and his friends set out for Ilyria....
STAGE STRUCK
28. STAGE STRUCK
 
Ditt and his friends learn that Poy’s mother has been captured and locked in an underground chamber at the Shrine of Ilyria. Poy discovers a message from her mother urging her to find the legendary Mix Master and save Atreia. But this is all a ruse, part of Giara’s plan to lure the group into an ambush at the Shrine. Uncoveing the plot, Ditt turns the tables on Giara, overcoming her forces and saving Poy’s Mother and the Mystic Sages. He has fulfilled the prophesy by carrying out a heroic act at the Shrine of Ilyria. Now that Ditt has proven himself, Poy’s Mother tells Ditt that he can find the Master Hench at the “Gates of Twilight.” Poy’s magical staff will guide him...
THE CORAL MARBLE
29. THE CORAL MARBLE
 
As Ditt and his friends journey to the “Gates of the Twilight,” Poy falls asleep and her staff loses its magic signal. The group gets lost and becomes separated in the dark tangled forest. Cheek finds himself alone and frightened. But when he sees the dark-elf, Goga, attacking an innocent girl named Euri, Cheek finds his courage and comes to her rescue. Euri tells Cheek that her village is endangered by Giara and the dark-elves. Cheek locates the rest of the group and, together, they defeat Giara and save Euri’s village....
TRUST ME
30. TRUST ME
 
As the group is traveling toward the “Gates of Twilight,” their belongings are stolen by a thief-hench named Mongleader. Penril captures Mongleader and tries to change him into a good hench. Mongleader pretends to accept Penril’s ideas, then slips away and returns to his evil master, Rok. Rok gives Mongleader a strange fruit which he brings back to the group as a “gift.” When Ditt and his friends eat the delicious fruit, they fall into a hypnotic sleep. Only Penril refrains from eating and remains awake, but she is quickly captured by Rok. Seeing Penril in danger, Mongleader realizes that he really likes her and he doesn’t want to be Rok’s slave anymore. At Mongleader’s urging, Penril mixes him, changing him to a larger, more powerful hench. Together they defeat Rok and save their friends....
BOGOSITY
31. BOGOSITY
 
A village is under attack by dark-elves. Ditt and his friends drive off the invaders and save the village. Hailed as heroes, Ditt and his friends are invited to a special floating island for a grand celebration in their honor. There, the chief of the village introduces his son, Brass, as the Mix Master. Taken aback, Ditt tells the chief that he is the Mix Master. The angry chief kicks Ditt and his friends out of the village, claiming that his son can protect the village from now on! However, when the dark-elves attack again, Brass is no match for them. The boy admits that he pretended to be the Mix Master to restore honor to his family. Ditt and his friends come to the rescue and Brass and his father learn a lesson about honor and truth....
DO CARDS GROW ON TREES?
32. DO CARDS GROW ON TREES?
 
Giara arrives at the “Gates of the Twilight,” but she cannot open them. Only the Mix Master can open the gates. Ditt and his friends are traveling toward the gates when they come to a legendary forest where Card Trees grow. According to the legend, the powerful “Monarch Card” is in this forest, but only the Mix Master can find it. As Ditt searches for the card, he comes upon a strange old man who has been captured by dark-elves. Ditt saves the old man who turns out to be the ancient spirit of the forest. The spirit leads Ditt to the Monarch Card. When Giara’s spies see the card, they attack, but as soon as Ditt loads the card into his laser shuffler, the Seal of the King appears – and Ditt defeats the dark-elves in a blaze of glory....
THE GATES OF TWILIGHT
33. THE GATES OF TWILIGHT
 
Ditt and his friends use Poy’s magic staff to enter the Gates of Twilight where they meet the Gate-Keeper, Dren. Dren shows them ancient runes that reveal the legend of the Mix Master: Long ago Atreia was mixed with Earth. The Wraith of the Lost World had threatened to destroy both worlds, but the Mix Master joined his power with the Master Hench to defeat the Wraith. However, the legend says that the Wraith will return! At last, Ditt finds Pazzi, but Pazzi tells him sadly that he cannot return to the human world, it would endanger everyone. Pazzi runs away and, before Ditt can follow him, Giara’s minions attack. Ditt must fight to protect Dren and the Gates of Twilight....
ANCIENT WISDOM
34. ANCIENT WISDOM
 
At the Gates of Twilight, Ditt sees a holographic message from the ancient sages telling him that he must find the Wraith of the Lost World and destroy it; that is the only way to save his people. The message is is about to tell where the Wraith is hidden, when Giara appears and destroys the hologram. As dark-elves attack Ditt, Giara captures Pazzi and spirits him away to Prince Brad. Ditt defeats the dark-elves, but now, he and his friends will have to travel to Prince Brad’s fortress to save Pazzi....
THE SPHERE OF DARKNESS
35. THE SPHERE OF DARKNESS
 
Ditt wants to go immediately to save Pazzi, however, he learns that henches are attacking Gamebridge. He has no choice but to speed back home to save the city. In Gamebridge, Ditt and his friends find that “Mesmer-Poles” have been erected around the city, sending out special beams that entrance the henches, turning them into marauding monsters. As Ditt fights to break the trance, Prince Brad drains Pazzi of his power so he can use it to take over Atreia and the human world. But much to Prince Brad’s surprise, Giara tricks him with a special card called “Extreme Blade.” Prince Brad and his cohorts find themselves suddenly imprisoned, as Giara laughs triumphantly, revealing that she plans to use Pazzi’s power to ressurect the Wraith of the Lost World! Giara declares that her true intention is not to take control of Atreia and the human world; instead she will help the Wraith to destroy both worlds completely!...
MAKING FRIENDS WITH THE ENEMY
36. MAKING FRIENDS WITH THE ENEMY
 
Ditt and his friends break into the fortress and save Prince Brad and his followers who pledge to help Ditt fight Giara. They learn that Giara is actually an agent of the Wraith of the Lost World. The Wraith is sealed under Gambridge City, and the Mesmer-Poles are now gathering mystic power to break the seal. Giara has put Pazzi under her spell and is drawing out his energy. This energy will allow her to finally free the Wraith and unleash it upon the world. Ditt and his friends join forces with their former enemies, Prince Brad and his dark-elves. Together, they defeat Giara’s evil henches, but the dark power continues to increase. A tower rises above Gamebridge lake. Inside the tower, Giara works feverishly to extract the last of Pazzi’s power. Ditt speeds toward the lake to save Pazzi....
HE WRAITH OF THE LOST WORLD
37. HE WRAITH OF THE LOST WORLD
 
Ditt and his friends reach the tower in the lake and confront Giara. After a monumental battle, Ditt uses the “Monarch Card” to defeat Giara; however, his victory comes too late: The Wraith of the Lost World is resurrected! Rising into the sky, the fearsome Wraith threatens to destroy Atreia and the human world....
THE ULTIMATE HENCH
38. THE ULTIMATE HENCH
 
The Wraith of the Lost World begins to devastate Gamebridge City. According to legend, the Wraith can only be defeated by the combined powers of the Mix Master and the Master Hench. However, Pazzi is still under Giara’s spell; rather than helping Ditt, Pazzi attacks him. Just when the battle seems lost, Ditt reaches out to Pazzi and breaks the force field surrounding him. The power of Ditt’s friendship brings Pazzi back to his real self. Ditt and Pazzi join their powers and mix henches to create The Ultimate Hench. Strengthened by their sincere bond of friendship and empowered by the faith of the good people of the world, Ditt experiences a miracle. The ancient Mix Master of legend awakens the warrior within Ditt and he realizes his destiny as the true Mix Master. Now it’s time to MIX IT UP! Ditt and Pazzi charge into the final battle that will determine the fate of two worlds……...
THE FLNAL BATTLE
39. THE FLNAL BATTLE
 
Ditt and Pazzi fight a mighty battle against the Wraith of the Lost World. Only with a supreme effort, combining their energy with the energy of all the people and henches of Gamebridge City -- and the energy of their former enemies, the dark-elves -- are they finally able to defeat the Wraith and seal him away, back in his prison in the Lost World. The city is saved! Ditt and his friends watch as Gambridge City and Atreia again divide back into two separate worlds. It is time for the henches to return to their world --- and time for Ditt and Pazzi to part. But they vow that if Atreia or the human world are ever threatened again, the Mix Master and the Master Hench will once again join forces to protect their people and their worlds!...